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Issues or questions related to using VDMX

  • If VDMX crashes (“The Application VDMX5 has unexpectedly quit”), just relaunch it: on launch, it checks to see if it can access the internet, and if it can it will automatically send us the crash log your system generated. From this panel you can request an email reply to crash logs submitted if you would like more information about the issue.
  • If VDMX hangs (if it’s not responding and you’ve got the “spinny beachball”) please email us a Stack Trace and anything from your Console Logs that happened while VDMX was running.
  • If you’re having any other kind of problem, please file a bug report by choosing “Report Bug” from the “Help” menu.
  • For other general questions about using VDMX, please send us an email: support@vidvox.net

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Please keep in mind that the faster we can reproduce whatever problem you’re having, the sooner we’ll be able to fix it. Describing exactly how to duplicate your problem is usually helpful - if it is easier, feel free to include images or record a short screencast demonstrating your bug and send that to us!

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The VDMX table relates to OpenType™ fonts with TrueType outlines. Under Windows, the usWinAscent and usWinDescent values from the OS/2 table will be used to determine the maximum black height for a font at any given size. Windows calls this distance the Font Height. Because TrueType instructions can lead to Font Heights that differ from the actual scaled and rounded values, basing the Font Height strictly on the yMax and yMin can result in “lost pixels.” Windows will clip any pixels that extend above the yMax or below the yMin. In order to avoid grid fitting the entire font to determine the correct height, the VDMX table has been defined.

The VDMX table consists of a header followed by groupings of VDMX records.

VDMX Header:

TypeNameDescription
uint16versionVersion number (0 or 1).
uint16numRecsNumber of VDMX groups present
uint16numRatiosNumber of aspect ratio groupings
RatioRangeratRange[numRatios]Ratio record array.
Offset16vdmxGroupOffsets[numRatios]Offset from start of this table to the VDMXGroup table for a corresponding RatioRange record.

RatioRange Record:

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TypeNameDescription
uint8bCharSetCharacter set (see below).
uint8xRatioValue to use for x-Ratio
uint8yStartRatioStarting y-Ratio value.
uint8yEndRatioEnding y-Ratio value.

Ratios are set up as follows:

For a 1:1 aspect ratioRatios.xRatio = 1;
Ratios.yStartRatio = 1;
Ratios.yEndRatio = 1;
For 1:1 through 2:1 ratioRatios.xRatio = 2;
Ratios.yStartRatio = 1;
Ratios.yEndRatio = 2;
For 1.33:1 ratioRatios.xRatio = 4;
Ratios.yStartRatio = 3;
Ratios.yEndRatio = 3;
For all aspect ratiosRatio.xRatio = 0;
Ratio.yStartRatio = 0;
Ratio.yEndRatio = 0;

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All values set to zero signal the default grouping to use; if present, this must be the last Ratio group in the table. Ratios of 2:2 are the same as 1:1.

Aspect ratios are matched against the target device by normalizing the entire ratio range record based on the current X resolution and performing a range check of Y resolutions for each record after normalization. Once a match is found, the search stops. If the 0,0,0 group is encountered during the search, it is used (therefore if this group is not at the end of the ratio groupings, no group that follows it will be used). If there is not a match and there is no 0,0,0 record, then there is no VDMX data for that aspect ratio.

Note that range checks are conceptually performed as follows:

Each ratio grouping refers to a specific VDMX record group; there must be at least 1 VDMX group in the table.

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The bCharSet value is used to denote cases where the VDMX group was computed based on a subset of the glyphs present in the font file. The semantics of bCharSet is different based on the version of the VDMX table. It is recommended that VDMX version 1 be used. The currently defined values for character set are:

Character Set Values, Version 0:

ValueDescription
0No subset; the VDMX group applies to all glyphs in the font. This is used for symbol or dingbat fonts.
1Windows ANSI subset; the VDMX group was computed using only the glyphs required to complete the Windows ANSI character set. Windows will ignore any VDMX entries that are not for the ANSI subset (i.e. ANSI_CHARSET)

Character Set Values, Version 1:

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ValueDescription
0No subset; the VDMX group applies to all glyphs in the font. If adding new character sets to existing font, add this flag and the groups necessary to support it. This should only be used in conjunction with ANSI_CHARSET.
1No subset; the VDMX group applies to all glyphs in the font. Used when creating a new font for Windows. No need to support SYMBOL_CHARSET.

VDMX groups immediately follow the table header. Each set of records (there need only be one set) has the following layout:

VDMXGroup Table:

TypeNameDescription
uint16recsNumber of height records in this group
uint8startszStarting yPelHeight
uint8endszEnding yPelHeight
vTableentry[recs]The VDMX records

vTable Record:

TypeNameDescription
uint16yPelHeightyPelHeight to which values apply.
int16yMaxMaximum value (in pels) for this yPelHeight.
int16yMinMinimum value (in pels) for this yPelHeight.

This table must appear in sorted order (sorted by yPelHeight), but need not be continous. It should have an entry for every pel height where the yMax and yMin do not scale linearly, where linearly scaled heights are defined as:

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Hinted yMax and yMin are identical to scaled/rounded yMax and yMin.

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It is assumed that once yPelHeight reaches 255, all heights will be linear, or at least close enough to linear that it no longer matters. Please note that while the Ratios structure can only support ppem sizes up to 255, the vTable structure can support much larger pel heights (up to 65535). The choice of int16 and uint16 for the vTable record is dictated by the requirement that yMax and yMin be signed values (and 127 to -128 is too small a range) and the desire to word-align the vTable elements.